![]() The tube on the right contains two fading doors. An example of a store converted to use in gun dealing. Pressing the button lowers the exterior grate while raising the internal one, ensuring the customer can’t hurt or scam you. Many maps contain stores that have a secure window, allowing gun dealers to safely trade gun for money but it’s also equally easy to build one with fading doors. They buy and lock the doors, buy and stash their shipments, then open the front door. Anyone can move it using the Gravity Gun.Īs a result, when playing vanilla DarkRP, gun dealers need a store or some other secure building. When you interact with this box, one weapon will drop out of it. These shipments can be slowly taken out of, but anyone can interact with these physical boxes. All gun dealer weapons must be bought in shipments – that is to say, crates containing 10 guns – at a high price. Other than the police (who spawn with guns), and pistols (which everyone can buy), the Gun Dealer is the only job capable of buying weapons. Vanilla DarkRP has a simple but delicate weapon situation. So, what’s the deal, and why was DarkRP setup this way? Malicious players can slaughter the whole server before the admin blinks an eye, and that ruins the fun for everyone. ![]() Unfortunately, guns are also a core source of much of the gamemode’s problems. ![]() It’s never not funny when somebody’s body ragdolls into the next wall and that oh-so-lovely suit beep plays. Firearms, and the ability to shoot the lights out of other players, is an integral part of every variant of DarkRP.
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